SOC.GG

Brigands

There will always be unscrupulous people at the edge of society, taking what they want with no remorse.
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Cut-Throats

Sometimes a throat needs cutting, sometimes a purse needs lifting.
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Outlaws

When you've turned your back on society there is generally no turning back.
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Poachers

A stag or a sheriff, it's all the same to their arrows.
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Militia

Peasants and beggars can still fire a crossbow.
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Rangers

Enlisted rangers put their arrows to great use.
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Minstrels

Tavern singers are drafted into the armies in times of need.
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Footmen

Sword, shield and basic training. Ready to hold the line.
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Knights

"Over the hills they came, with snapping banners and shining armor. Fast as the wind and fierce as the storm."
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Horned Ones

"We dont fight for you. We just fight."

-Thorn, of Greystone Ridge.
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Faey Spirits

"Beings of magic and mischief, the spirits are far fiercer than they appear."

-Lenora Stonesmith
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Faey Nobles

The Faey nobles can harness their own essence to create wonders or to destroy their enemies.
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Ballistae

A massive weapon for protecting the towns and settlements of Arleon.
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Rats

These rats are fed the ground bones from broken Oathbound and now obey and follow the Oath instinctively.
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Cultists

Members of the Unseen Society will do anything to recreate the old Aurelian empire.
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Toxicologists

All manners of toxins and potions are needed in the recreation of Aurelia's legions.
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Aurelian Scholars

The scholars of the Unseen have unlocked the mysteries of death. They call upon their empress of old to bless and free the world.
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Scavenged Bones

Bones pieced together with dark magic.
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Spectres

Any who stand against Aurelia Eternal will fall.
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Legions

Some Oathbound were buried too tightly together so that their essences fused into a single legion. To bring those back requires tremendous power.
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Risen

Once the Oath is sworn, Aurelia's servants will rise after death to serve.
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Ballistae

A massive weapon for protecting the towns and settlements of Loth.
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Pipers

Baryan soldiers demand good music, both to fight, and to march.
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Pikeneers

"The point of the pike is to hurt your enemy without the risk of getting hurt yourself."

-Drill Sergeant Shahiz
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Musketeers

"Magic? Antiquated. Gunpowder is all the magic my army needs!" - Sanaz Trueweight
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Dreaths

Shaggy and matted fur, horrid teeth and a breath to make your toes curl.
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Brutes

"A flail in the hands of a Brute is a deadly dance that defies all notions of surrender."
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Tinkerers

"Magic is something youre born with, but to be a tinkerer requires great study, creativity and skill."

-Soughtfor
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Sassanids

Everything's a deal in Barya. Sassanids deal in death.
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Hellbreaths

"Ah, the gallant knights. Fire the Hellbreaths."

-Esfir Prune at the Battle of Cedar Hill
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Ballistae

A massive weapon for protecting the towns and settlements of Barya.
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Hunters

"To survive, one must hunt. Not be hunted."

-Itchamo
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Shamans

"The Marsh is death to the unwary."

- ChekCra the Wary
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Guards

"When there is nowhere to run, we must make a stand."
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Ravagers

"A Ravager is like a spear. Wield it, and a spear is a strong weapon. Lose your grip and the spear will wear your blood."

-Cheekham Stormcaller
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Crawlers

"To tame a Crawler is a great feat, but once you have one many more will come and gather. Soon they see you as part of their flock." - Guard Th'rluk
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Tremors

"Knights? Their beast only has four legs. How do they manage?"

-MSugna
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Chelun

"All life returns to the Marsh, but some is hurried on its way."

-Quorth of Mill Pond
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Eth'dra

"The magic of Rana is ours to command."
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Ballistae

A massive weapon for protecting the camps and settlements of Rana.
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